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CODES.LST
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1992-04-02
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STATZ CODE LISTING for VERSION 4.10
SLBBS COLOR CODES
\BI = BLINK \BK = BLACK \BL = BLUE
\BR = BROWN \CY = CYAN \DG = DARK GRAY
\GR = GREEN \GY = GRAY \IV = INVERSE
\LB = LIGHT BLUE \LC = LIGHT CYAN \LG = LIGHT GREEN
\LM = LIGHT MAGENTA \LR = LIGHT RED \MG = MAGENTA
\NO = NORMAL TEXT \RD = RED \WH = WHITE
\YE = YELLOW
NODE COLOR CODES
\NA = NORMAL TEXT \NB = FOREGROUND (IV) \NC = BACKGROUND (IV)
\ND = COMMANDS \NE = SUBBOARD INFO \NF = HEADINGS
\NG = CHAT MODE \NH = SPECIAL PROMPTS \NI = ERROR MSG.
\NJ = ALTERNATE COLOR \NK = PROMPTS
DATE / TIME CODES
\XG = DAILY TIME LIMIT \XH = REMAINING TIME \DA = DATE (U.S.A.)
\XM = DATE FIRST CALLED \DB = DATE (EUROPE) \DF = TIME (12 HOUR)
\DC = DATE (FULL YEAR) \DD = DATE (DDAAAYY) \DE = DATE (LONG)
\DH = TIME (24 HOUR) \BA = ELAPSED TIME \%L = LOGIN TIME
\%T = TIME LIMIT \FB = SESSION LIMIT \%M = TIME LEFT THIS CALL
USER INFO CODES
\XB = USER'S NAME \XC = USER'S LEVEL \XD = FILE RATIO
\XF = BAUD RATE \XI = HELP LEVEL \XJ = ANSI MODE
\XL = TOTAL USER CALLS \XM = FIRST LOGIN DATE \XN = KBYTE U/L'D
\XO = KBYTE D/L'D \XP = TRANSFER PROTOCOL \XQ = % OF CALLS
\XY = USER'S LOCATION \XZ = SYSTEM TYPE \DL = PHONE NUMBER
\DK = LAST SUBBOARD \SB = CURRENT SUBBOARD \FD = FILE DIRECTORY
\%A = BBS ACCESS LEVEL \%B = CURRENT BAUD RATE \%C = CHAT STATUS
\%F = FILES ACCESS LEVEL \%G = ANSI GFX MODE \%K = FIRST NAME
\%L = LOGIN TIME \%M = SESS. TIME REMAIN \%N = USER'S NAME
\%T = TIME LIMIT \%U = NAME W/UNDERBARS
BBS INFO CODES
\XA = BBS NAME \XE = CURRENT NODE \XT = TOTAL CALLS
\DJ = MAX. # OF NODES \WA = LAST CALLER \WB = LAST QUOTE
\WC = LAST CALLER LOCATE \FA = CHAT STATUS \%O = NODE NUMBER
\%P = PORT (0-4) \%S = SYSTEM NAME \BM = TOTAL USERS
\PA = # NO PROTO USERS \PB = # XMODEM USERS \PC = # XMDM/CRC USERS
\PD = # XMODEM/1K USERS \PE = # PROTO1 USERS \PF = # PROTO2 USERS
\PG = # PROTO3 USERS \PH = # PROTO4 USERS \PI = # PROTO5 USERS
\PJ = # PROTO6 USERS \PK = # PROTO7 USERS \PL = # PROTO8 USERS
\PM = # PROTO9 USERS \PN = # EXPERT USERS \PO = # INTERMED. USERS
\PP = # NOVICE USERS \PQ = # GENERIC ANSI \PR = # PROCOMM/TELIX
\PS = # STANDARD ANSI \BN = FREE DISK SPACE \BO = % FREE DISK SPACE
\BP = TOTAL DISK SIZE \BQ = % USED DISK SPACE
PERCENTAGE CODES
\PA% = % OF USERS WITH NO PROTOCOL \PB% = % OF USERS WITH XMODEM
\PC% = % OF USERS WITH XMODEM/CRC \PD% = % OF USERS WITH XMODEM/1K
\PE% = % OF USERS WITH PROTOCOL 1 \PF% = % OF USERS WITH PROTOCOL 2
\PG% = % OF USERS WITH PROTOCOL 3 \PH% = % OF USERS WITH PROTOCOL 4
\PI% = % OF USERS WITH PROTOCOL 5 \PJ% = % OF USERS WITH PROTOCOL 6
\PK% = % OF USERS WITH PROTOCOL 7 \PL% = % OF USERS WITH PROTOCOL 8
\PM% = % OF USERS WITH PROTOCOL 9 \PN% = % OF USERS @ EXPERT LEVEL
\PO% = % OF USERS @ INTERMEDIATE \PP% = % OF USERS @ NOVICE LEVEL
\PQ% = % OF USERS W/ GENERIC ANSI \PR% = % OF USERS W/ PROCOMM/TELIX
\PS% = % OF USERS W/ STANDARD ANSI \XQ = % OF ALL CALLS BY THIS USER
\BO = % OF DISK SPACE REMAINING \BQ = % OF DISK SPACE USED
STATZ OUTPUT CONTROL CODES
\XR = OFF FLOW CONTROL \XS = ON FLOW CONTROL \XU = DELAY 1/2 SEC.
\XV = DELAY 1 SEC. \XW = CLEAR SCREEN \XX = HALT STATZ
\BB = ABORT SCREEN \BC = ABORT STATZ \DN = WAIT FOR CR
\DI = PRESS RETURN \DM = MOVE TO COLUMN \BD = BELL TO REMOTE
\FI = KILL 300 BPS \FJ = KILL 1200 BPS \FK = KILL 2400 BPS
\FL = KILL 9600 BPS \FM = KILL FOR LOCAL \BS = HANG UP
\FH = LVL'D ABORT SCREEN \FG = LVL'D STATZ ABORT \AA = LVL'D TEXT COLOR
\AB = LVL'D BGROUND COLOR \AC = LVL'D HANGUP \AD = 300 BPS HANGUP
\AE = 1200 BPS HANGUP \AF = 2400 BPS HANGUP \AG = 9600 BPS HANGUP
\AH = BBS LVL'D HANGUP+ - \AI = FLOW ON SL2 LVL'D \AJ = FLOW OFF SL2 LVL'D
\AK = FLOW ON 300 BPS \AL = FLOW OFF 300 BPS \AM = FLOW ON 1200 BPS
\AN = FLOW OFF 1200 BPS \AO = FLOW ON 2400 BPS \AP = FLOW OFF 2400 BPS
\AQ = FLOW ON 9600 BPS \AR = FLOW OFF 2400 BPS \AS = SL2 LVL'D ABORT ON
\AT = SL2 LVL'D ABORT OFF \AU = SL2 LVL'D QTS ON \AV = SL2 LVL'D QTS OFF
\AW = TURN QUOTES ON \AX = TURN QUOTES OFF \AY = BBS LVL'D QTS ON
\AZ = BBS LVL'D QTS OFF \BW = FOREGROUND COLOR \BX = BACKGROUND COLOR
\BY = BBS LVL'D FORECOLOR \BZ = BBS LVL'D BACKCOLOR
SOUND CODES
\BE = STATZ SOUND \BF = PETER GUNN \BG = FREQUENCY
\BH = DURATION \BJ = KILL SOUND
CODES NOT AFFECTED BY \BB OR \FH NEXT SCREEN ABORTING
\BB = ABORT SCREEN \BC = ABORT STATZ \BJ = KILL SOUND
\XR = OFF FLOW CONTROL \XS = ON FLOW CONTROL \XW = SCREEN CLEAR
\XX = HALT STATZ \FE = LEVELED FLOW ON \FF = LEVELED FLOW OFF
\FH = LEVELED ABORT SCN \FG = LVL'D STATZ ABORT \FI = KILL 300 BPS
\FJ = KILL 1200 BPS \FK = KILL 2400 BPS \FL = KILL 9600 BPS
\FM = KILL LOCAL \AA = LVL'D TEXT COLOR \AB = LVL'D BGROUND COLOR
\AC = LVL'D HANGUP \AD = 300 BPS HANGUP \AE = 1200 BPS HANGUP
\AF = 2400 BPS HANGUP \AG = 9600 BPS HANGUP \AH = BBS LVL'D HANGUP
\AI = FLOW ON SL2 LVL'D \AJ = FLOW OFF SL2 LVL'D \AK = FLOW ON 300 BPS
\AL = FLOW OFF 300 BPS \AM = FLOW ON 1200 BPS \AN = FLOW OFF 1200 BPS
\AO = FLOW ON 2400 BPS \AP = FLOW OFF 2400 BPS \AQ = FLOW ON 9600 BPS
\AR = FLOW OFF 9600 BPS \AS = SL2 LVL'D ABORT ON \AT = SL2 LVL'D ABORT OFF
\AU = SL2 LVL'D QTS ON \AV = SL2 LVL'D QTS OFF \AW = LOGOFF QUOTES ON
\AX = LOGOFF QUOTES OFF \AY = BBS LVL'D QTS ON \AZ = BBS LVL'D QTS OFF
\BW = FOREGROUND COLOR \BX = BACKGROUND COLOR \BY = BBS LVL'D FORE CLR
\BZ = BBS LVL'D BACK CLR
THE CODES NOT AFFECTED BY \BB OR \FH WILL BE PROCESSED EVEN IF THE ONLINE
CALLER BYPASSES THE OUTPUT IN THE AREA OF YOUR OUTPUT TEXT FILE
WHERE THESE CODES ARE LOCATED. THIS INSURES THAT ALL FLOW CONTROL
IS PROCESSED AND EACH SCREEN IN \BB OR \FH MODE WILL BEHAVE AS YOU
INTENDED. THIS ALSO MEANS THAT ABORT AND HANGUP CODES ARE NOT BYPASSED,
EFFECTIVELY EITHER ALLOWING USERS TO PASS BACK TO THE BBS OR GET HUNG UP
ON REGARDLESS OF FLOW CONTROL CONSTRAINTS.
CODES REQUIRING \ZA USERFILE PROCESSING PRIOR TO USE
\PA \PB \PC \PD \PE \PF \PG \PH \PI \PJ \PK \PL \PM \PN \PO \PP \PQ \PR \PS
\BM \PA% \PB% \PC% \PD% \PE% \PF% \PG% \PH% \PI% \PJ% \PK% \PL% \PM% \PN%
\PO% \PP% \PQ% \PR% \PS%
CODES ALLOWING ERRORLEVEL SETTINGS
\FI = 300 BPS KILL \FJ = 1200 BPS KILL \FK = 2400 BPS KILL
\FL = 9600 BPS KILL \FM = LOCAL KILL \XX = KILL STATZ